Update: Haven Pt 2. NPCs and other stuff
This round I did a terrible job of keeping records of changes made to the game... So I am sure I have missed many things in this update...
Haven
Haven is an interesting place. Nestled in a valley that is only accessible via cave; It is the secluded home of the doomsday cult The Children of Eterin - Led by Father Caleb.
Haven and the Children of Eterin are inspired by various real world cults. Some of the brainwashed inhabitants of Haven struggle with the cognitive dissonance that comes with such cult like belief systems.
New NPC portraits
9 new NPC portraits have been added. 2 of which are remakes of older ones.
New animals and monsters
- I have added Mycoids - strange bipedal fungal life forms. It is rumored that drinking their blood will enable you to talk with the gods.
- Brown sabre bears and black bears have been added, as well as the common street dog.
- Lastly, the abomination - A mutated, bloated monstrosity that isn't terribly friendly... enough said.
Ship tile set
I have added a new tile set for the slave ship.
Church of Leysar/The Order
I have made some changes to the concept of the main religion (formerly the Order of Leysar). The Order of Leysar has now been separated into two distinct groups. "The Church of Leysar" and "The Order".
Think of the Church of Leysar as base Christianity, and The Order as a fundamentalist offshoot of the main religion who take it's teachings to violent extremes. (note: The Order is also distinct from the Children of Eterin who worship a different deity.)
The Order were in control of the crown for almost a century during the terrifying Age of Order.
Dewhurst and Bainsfield
I have added many NPCs, dialogues and backstories to the towns of Dewhurst and Bainsfield.
- Added wildflowers nature deco
- Fixed NPC scripts were not affecting disabled NPCs and items
- Added side facing doors
- Fixed being able to add non-equipable items to equipment slots
- Fixed item use in dialogue
- Added line of site check for items and use
- Fixed Crash on using empty spell shortcuts
- Fixed using while spell is selected
- Fixed NPCs not using beds during schedule
- Fixed NPC moving when meant to be immobile
- Fixed hover text staying on screen when item is moved
- Added cave entrance to Haven
- Added dialogue for NPC Sarah
- Added dialogue for NPC Nicolas
- Added dialogue for NPC Caleb
- Added dialogue for NPC Donovan
- Added dialogue for NPC Troy
- Added dialogue for NPC Shae
- Added dialogue for NPC Cecilia
- Added dialogue for NPC Edith
- Added dialogue for NPC Clement
- Added dialogue for NPC Misty
- Added dialogue for NPC Bethney
- Added dialogue for NPC Reynold
- Added dialogue for NPC Marjory
- Added dialogue for NPC Crawford
- Added dialogue for NPC June
- Added dialogue for NPC Rosaline
- Added dialogue for NPC Irving
- Added dialogue for NPC Crawford
- Added dialogue for NPC Brant
- Added dialogue for NPC Caitlin
- Added dialogue for NPC Katheryn
- Added dialogue for NPC Sullivan
- Added dialogue for NPC Jorja
- Added dialogue for NPC Runa
- Added dialogue for NPC Sarah
- Added dialogue for NPC Nicolas
- Added dialogue for NPC Samuel
- Added dialogue for NPC Emily
- Added dialogue for NPC Elias
- Added dialogue for NPC Fenton
Thanks everyone and have a good one
~Geoff
Code of The Savage RPG
Status | In development |
Author | Geoff |
Genre | Role Playing, Adventure |
Tags | crpg, Pixel Art, ultima |
More posts
- Cinematic/Gameplay trailer for Code of The Savage.Jul 01, 2024
- Intro sequence released!Oct 31, 2022
- Update 40: WeaponsSep 24, 2022
- Update: NPCs and other things!Jan 28, 2022
- Depth and bread bakingOct 21, 2021
- Update: Cutscenes!Sep 30, 2021
- Steam Store page and release date pinnedSep 19, 2021
- Alpha v0.460 Demo and UpdateSep 06, 2021
- Combat system and demo downloadAug 01, 2021
Comments
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this has to me my most hyped indie still in progress. thanks for you continue dedication
Looks great. Really old school. Reminds me of spiderweb software games.